![]() SNK would not have found the cash, the backers, or the non-dedicated fan eyes necessary to continue producing its gorgeous hand-drawn 2D fighters. The simple fact is that The King of Fighters only continues to exist at all because it made the transition to “modern” visuals. And do I wish the beautiful, hand-drawn visuals of KoF XIII would return? Absolutely. ![]() Do I prefer the pixel stylings of yesterday? Of course I do. To immediately address the polygonal elephant in the room, I personally don’t have too much of an issue with the series’ move to 2.5D gameplay, as well as slightly janky 3D models. I jumped into this highly truncated edition (eight characters, three stages, and a mere handful of modes), to see how KoF XV might square up in the ninth generation of fighting games… REEEADDDDY?… GO! ![]() Coming after a lengthy delay of over one year, the new sequel promises to be the biggest, best, and most feature-filled entry in the series to date. Regardless, I thought it important as a lifelong KoF player - and an internet scribe - that I jump on the weekend’s beta for the newest entry in the now 27-year-old fighting game franchise, The King of Fighters XV. You might also know that, after literal decades of dedicated 100 MEG SHOCK! support, developer SNK and I are unfortunately going through something of an extended separation… And honestly, I don’t how it’s going to end. Additionally, my oft-used online pseudonym of “OrochiLeona” is based on one of my “most-played” video game characters of all time, the inimitable Leona Heidern. As some of you fine followers may know, yer boy Moyse is a long-time King of Fighters player, dating all the way back to the heady days of 1994.
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